// blocksock.h // needs winsock.h in the precompiled headers typedef const struct sockaddr* LPCSOCKADDR; class CBlockingSocketException : public CException { DECLARE_DYNAMIC(CBlockingSocketException) public: // Constructor CBlockingSocketException(char* pchMessage); public: ~CBlockingSocketException() {} virtual BOOL GetErrorMessage(LPTSTR lpstrError, UINT nMaxError, PUINT pnHelpContext = NULL); private: int m_nError; CString m_strMessage; }; extern void LogBlockingSocketException(LPVOID pParam, char* pch, CBlockingSocketException* pe); class CSockAddr : public sockaddr_in { public: // constructors CSockAddr() { sin_family = AF_INET; sin_port = 0; sin_addr.s_addr = 0; } // Default CSockAddr(const SOCKADDR& sa) { memcpy(this, &sa, sizeof(SOCKADDR)); } CSockAddr(const SOCKADDR_IN& sin) { memcpy(this, &sin, sizeof(SOCKADDR_IN)); } CSockAddr(const ULONG ulAddr, const USHORT ushPort = 0) // parms are host byte ordered { sin_family = AF_INET; sin_port = htons(ushPort); sin_addr.s_addr = htonl(ulAddr); } CSockAddr(const char* pchIP, const USHORT ushPort = 0) // dotted IP addr string { sin_family = AF_INET; sin_port = htons(ushPort); sin_addr.s_addr = inet_addr(pchIP); } // already network byte ordered // Return the address in dotted-decimal format CString DottedDecimal() { return inet_ntoa(sin_addr); } // constructs a new CString object // Get port and address (even though they're public) USHORT Port() const { return ntohs(sin_port); } ULONG IPAddr() const { return ntohl(sin_addr.s_addr); } // operators added for efficiency const CSockAddr& operator=(const SOCKADDR& sa) { memcpy(this, &sa, sizeof(SOCKADDR)); return *this; } const CSockAddr& operator=(const SOCKADDR_IN& sin) { memcpy(this, &sin, sizeof(SOCKADDR_IN)); return *this; } operator SOCKADDR() { return *((LPSOCKADDR) this); } operator LPSOCKADDR() { return (LPSOCKADDR) this; } operator LPSOCKADDR_IN() { return (LPSOCKADDR_IN) this; } }; // member functions truly block and must not be used in UI threads // use this class as an alternative to the MFC CSocket class class CBlockingSocket : public CObject { DECLARE_DYNAMIC(CBlockingSocket) public: SOCKET m_hSocket; CBlockingSocket() { m_hSocket = NULL; } void Cleanup(); void Create(int nType = SOCK_STREAM); void Close(); void Bind(LPCSOCKADDR psa); void Listen(); void Connect(LPCSOCKADDR psa); BOOL Accept(CBlockingSocket& s, LPSOCKADDR psa); int Send(const char* pch, const int nSize, const int nSecs); int Write(const char* pch, const int nSize, const int nSecs); int Receive(char* pch, const int nSize, const int nSecs); int SendDatagram(const char* pch, const int nSize, LPCSOCKADDR psa, const int nSecs); int ReceiveDatagram(char* pch, const int nSize, LPSOCKADDR psa, const int nSecs); void GetPeerAddr(LPSOCKADDR psa); void GetSockAddr(LPSOCKADDR psa); static CSockAddr GetHostByName(const char* pchName, const USHORT ushPort = 0); static const char* GetHostByAddr(LPCSOCKADDR psa); operator SOCKET() { return m_hSocket; } }; class CHttpBlockingSocket : public CBlockingSocket { public: DECLARE_DYNAMIC(CHttpBlockingSocket) enum {nSizeRecv = 1000}; // max receive buffer size (> hdr line length) CHttpBlockingSocket(); ~CHttpBlockingSocket(); int ReadHttpHeaderLine(char* pch, const int nSize, const int nSecs); int ReadHttpResponse(char* pch, const int nSize, const int nSecs); private: char* m_pReadBuf; // read buffer int m_nReadBuf; // number of bytes in the read buffer };